Stick rangers 2 hacked4/5/2024 Neat, huh? Doesn’t that sound so official? Yeah. Hacking is modifying an existing RPG game system to enhance the game experience or to create a new experience. MY definition is USEFUL for MY series of articles. If you don’t like it, I don’t give a f$&%. So, I’m going to start by defining hacking. And if you talk to the people who actually do it, there’s like six different other definitions and lots of jargon. If you read blogs and news stories on the internet, there’s another. If you watch movies, there’s one definition of hacking. It’s just like that other type of hacking. Now, hacking is another one of those words that has been badly abused over the years. New series about hacking your game, using examples, got it? Good. In a second, we’re going to get to a few basic concepts and general advice about hacking your game. Now, don’t worry, this article is not just me promising some new articles in 5,000 words. It’s just the examples that will draw on 5E, okay? Honestly, the CONCEPTS I discuss here are easily portable to any system. So 5E is approachable, available, and reasonably transparent. Not to mention the fact that Pathfinder was based on D&D 3.5 and that was developed in a little more haphazard fashion than you might think. Pathfinder is also a good choice for hacking, but there’s so much content out there that it’s hard to be familiar with the system. And the reason D&D 5E is a good choice is because the basic rules are available for free (so you can get check them out and follow wrong) and because there isn’t much TO the rules. That’s not because I think it’s the best or anything. Now, in this series, I’m going to focus on D&D 5E. So, welcome to my new series on Becoming a F$&%ing Hack. I’m going to think through some hacking activities WHILE I explain how to think through some hacking activities. That is to say, in talking about how to hack your game, I’m going to use examples. And I’m going to try and be exemplary about it. I’m going to start talking about how to hack your game. But this article marks the start of a new ongoing series of topics. I just keep posting little bulls$&% articles. Now, that second thing has been flapping around at kind of loose end for a while. Articles for new and inexperienced gamers, like how to run games and write adventures, and more advanced s$&% like how to hack rules and change the game and understand the theoretical underpinnings of RPGs. As you know – or maybe you don’t – I try to alternate my content between two basic types of article. DON’T E-MAIL ME A REQUEST TO INVENT S&$% FOR YOU! See, I also get lots of requests for help along the lines of “I have a new idea for a race or class or spell or new rules or whatever how do I make the thing good?” I have a public-facing e-mail address: And don’t expect an answer in less than a week. It’s too much.Īlso, please stop messaging on Facebook. I don’t have the time to look at every homebrew creation everyone sends me and offer a critique. You cannot BELIEVE how often this happens. You message ME on Facebook or send ME an e-mail and say “hey, I invented or want to invent this new thing, will you look at it and tell me what you think and/or help me invent it?” Once the creativity bug bites you, whether it was there from the start or whether it cropped up after you got tired of running the latest $50 nostalgia-grabby-bland-fest from WotC, once that bug bites you, there is one inevitable endpoint. And that’s after you figure out how to resolve a goddamned wedgie to begin with. The players will do something unexpected and idiotic and you have to figure out how, say, Strahd von Zarovich responds to being wedgied. When you’re running a game, even a published game, you have to make creative choices. And the thing is, there are elements of both even if you prefer one or the other. Some GMs love putting on a show for their friends. The thing is, GMing really comes down to two things: performance art and creative endeavor. It starts simple enough with modifying an adventure or making their own dungeon. But then, there’s the ones who want to create their own stuff. There’s the ones that are casual about it and just want to run fun games using published modules and then go home and not worry about gaming for a week. Really, when you get down to it, there’s two types of GMs in the world. See, here’s the thing: every GM eventually wants to be a game designer. So, not having enough time is a good excuse and I’m grateful to have it. Even if I had the time to answer everyone’s requests, I have so much better s$&% to do in my life that I wouldn’t. Now, I would LOVE to have the time to answer everyone’s requests – no, wait, that’s a lie. I also have to put up with constant inquiries and requests. It’s not enough that, week after week, I post literally thousands of words of solid gold gaming advice here on this site.
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